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Modern Police Jujitsu/Kempo Tactics
GUNFIGHTING TESTS
現代警察柔術・拳法戦術
銃撃戦テスト

 Testing in Teppojutsu requires three live fire shooting tests which are graded with time and accuracy requirements. Unlike most martial arts where the tests are subjective, Teppojutsu tests are definitive as the test results are in black and white on the target.  Either the shots are on target and in time, or they are not. There is one universal and measurable standard.

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現代警察柔術・拳法戦術

TEPPOJUTSU SHORT COURSE

 

REQUIREMENTS:
1. Target-standard target (USMS-QT: U.S. Marshals Service Qualification Firearms Target, 24 1/2" x 40" or Transitional Silhouette Firearms Target, 24W x 40H w/Blue Ink)
2. Duty handgun, magazines or speedloaders, 48 rounds of full-power ammunition

 

COURSE OF FIRE

 

STAGE ONE:
Distance RoundsTime
2 yards  6 Rounds (2x 3 rounds) 3 Sec.

 

From the Guard position, shooter fires a “failure drill- two shots center-mass,one shot to “A” zone of the head.  Perform twice.

 

STAGE TWO:
DistanceRoundsTime
7 yards  6 rounds(2x 3 rounds)  5 sec.

 

From the holster, shooter draws and fires a “failure drill”- two shots center-mass, one
shot to the “A” zone of the head.  Perform twice.

 

STAGE THREE:
Distance Rounds Time
25 yards 6 rounds       20 sec.

 

From the holster, shooter draws and fires six rounds, center mass.  Position optional.

 

STAGE FOUR:
Distance Rounds Time
10 yards 12 rounds     35 sec.

 

From the holster, shooter draws and fires six rounds, strong hand only; speed loads;
transfers weapon to support hand, fires six rounds support hand only.

 

STAGE FIVE:
Distance Rounds   Time
7 yards   6 rounds (3x 2 rounds)    2.5 sec.

 

From the holster, shooter draws and fires a controlled pair, center mass. Perform three times.

 

STAGE SIX:
Distance Rounds   Time
2 yards   6 rounds (3x 2 rounds)    2.2 sec.
 
From the holster, shooter draws and fires a controlled pair, center mass.  Perform three times..
 
STAGE SEVEN:
Distance Rounds   Time
2 yards   6 rounds (3x 2 rounds)    1.2 sec.


From the Guard, shooter fires a pair (“hammers”); shooter must step either right or left one step.
Perform three times.

 

SCORING:
Maximum score is 240
A zone= 5
B zone= 1
C zone= 4
D zone= 1

When scoring it is easier to count the misses:

Head shots missing A zone but hitting B head zone is minus 4
Body shots missing A zone but hitting C body zone is minus 1
Body shots missing A zone but hitting D zone is minus 4
Mark head shots after stage 2 to eliminate scoring errors

 

• Any hit outside the scoring line, missing target, is an automatic failure (DNQ).
• Alibis are only allowed for events beyond the shooter’s control (target falls, etc.)
• Malfunctions- if properly cleared, any overtime will not count against the shooter.
• Other problems due to shooter failure (empty chamber, unloaded gun, magazine falls out, etc) must be corrected within   the allowed time.
• Overtime shots are –5 points 

銃撃戦テスト

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